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Blueprint EditInlineNew

FlySnow - 2021/10/12

Blueprint EditInlineNew feature for Blueprint Class and Blueprint Variable. To implement the EditInlineNew feature, simply check the check box in the blueprint.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Blueprint EditInlineNew feature for Blueprint Class and Blueprint Variable. To implement the EditInlineNew feature, simply check the check box in the blueprint. No longer need to define the class's EditInlineNew or instanced variables in C++.

EditInlineNew: Affect the behavior of the property editor. Class(C++ Class or Blueprint Class) can be constructed from the EditInline New button.

기술적 세부사항

Features: (Please include a full, comprehensive list of the features of the product)

  • Implement the EditInlineNew feature simply using the Blueprint instead of using C++.
  • Instancing Variable in Property Detail Panel using EditInlineNew Button.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor, etc.))

  • EditInlineNewEditor(Editor)

Number of Blueprints: Not Needed.

Number of C++ Classes: More than 3.

Network Replicated: (Yes/No)

Supported Development Platforms: (Please include a list of platforms on which the product can be used for development)Windows, Mac and Linux.

Supported Target Build Platforms: Windows, Mac, Linux.

Documentation: https://gitlab.com/SnowFlying/editinlinenew_public

Example Project: https://gitlab.com/SnowFlying/editinlinenew_public