Blocking Starter Pack

Xavier Loux - 7월 31, 2018

Contains 364 StaticMeshs and others assets to facilitate the development of a project and create the blocking of your levels. Modular architecture, interact, lights, pipes, landscape mesh, vehicles, Buildings...

  • 지원 플랫폼
  • 지원 엔진 버전
    4.19 - 4.26
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

This pack includes several modular assets and props to facilitate the development of a project with unreal engine 4 create the blocking of your levels.




  • 101 Architecture
  • 55 Barriers
  • 25 Doors windows and frames
  • 8 Buildings
  • 18 Pipes
  • 18 Lights
  • 13 Interact props
  • 32 Industrial
  • 14 Vehicles
  • 20 Small objects
  • 5 Weapons
  • 5 Furniture
  • 16 Road elements
  • 3 Restroom
  • 4 Landscapes mesh
  • 31 Other and extra

If you want new models or you have advice you can contact me here:

The pack also contains several Blueprints for automatic doors, text display, decal, [...]

The sounds in the pack are free and downloadable here: /

기술적 세부사항


  •  Modular Assets
  • Blocking
  • Low poly 

Texture Sizes:

  •  2048x2048
  •  128*128

Scaled to Epic skeleton: Yes

Collision: Yes, custom, LandMesh are per-poly

Vertex Count: Varied, average 184, max 4096

LODs: Yes, automatically generated with Lod groups

Number of Meshes: 368

Number of Materials: 10

Number of Materials Instances: 24

Number of Textures: 26

Supported Development Platforms: All

Documentation: No

Additional info:

  • For correctly snap modular mesh with angles like SM_WallRoundedCorner_400x400_45d or SM_PipeBigTurn_15d you need set rotation grid angle to 15 degrees.
  • The floor mesh are raised by 2 cm to avoid texture doubling when placing a wall underneath.
  • The character need a Capsule Radius at or under 45 for door frames
  • In orthogonal view the meshs seems broken due to the lod display, you can disable lod by uncheck "LOD Parenting" in Show > Advanced > LOD Parenting.
  • There are two versions of textures, with text and without text. Use MPC_BlockingTextureSwitch for switch.
  • Textures resolution enlarged to 2048px (Turn LOD Bias to 1 for 1024px).