Plugin and blueprints to get started integrating the bHaptics TactSuit hardware into your game.
Bring haptics to your games! This content is designed to integrate the bHaptics TactSuit technology into Unreal 4 projects and other C++ based platforms. This plugin provides functionality to connect to the bHaptics Player and allow developers to send Haptic feedback to the bHaptic TactSuit range of devices. The plugin also supports blueprints, allowing developers to easily integrate into existing projects, as well as a simple UI to visualise the feedback during development. Simply drag the bHapticsManager into the game level and create a reference in any other blueprint or c++ class to it to access the functionality. The system supports both preset feedback files as well as on-the-fly computed feedback. Two example dummy blueprints are also included to demonstrate how to map the feedback to an avatar, either as points on a surface or accessing individual motors.
Android support is also included from version 4.20 onwards, along with a UI example for how to pair devices for the game. Simply incorporate haptic feedback as usual, and then integrate a settings UI, either using the provided UI or designing your own, so that players can pair bHaptics devices for use in the game.
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Features:
Code Modules:
Number of Blueprints: 9
Number of C++ Classes: 9
Network Replicated: No
Supported Development Platforms: Windows (64)
Supported Target Build Platforms: PC (Windows), HTC Vive, Oculus, Android, Oculse Quest
Documentation: For a guide on how to use the plugin see Getting Started Guide or our GitHub Repository.
Oculus Quest Setup Guide: Doc
Important/Additional Notes: This plugin requires installation of the bHaptics Player. You can download the latest version of the Player here.