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SHADERSOURCE - Tropical Ocean Tool

James Stone - 3월 22, 2017

Water shader with crashing waves around islands and underwater effects

  • 지원 플랫폼
  • 지원 엔진 버전
    4.16 - 4.26
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

Easy to use Tropical Ocean Blueprint that has crashing waves that flow up onto the shoreline, with caustics, simple water motion and Underwater effects.

Current Version 2.1 (Engine 4.23+)

V2.1 Videos:

Tropical Ocean Tool Setup - Quick Guide

v2.0 Videos:

Version 2.0 Sneak Peek!

How-To Videos

Old Version 1.3 (Engine 4.16-4.22)

Preview Videos:

Underwater Preview:

Technical Video:

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기술적 세부사항






Enable "Generate Mesh Distance Fields" under Lighting within your Project Settings -> Render Settings. Otherwise the water shader will not display correctly.

UPDATE V2.1 (Released) 04/21/20

Engine 4.23

  • Added Manual Wave Spawner
  • Added Follow Player (Use for Infinite Water)
  • Increased base water mesh size
  • Various small hot-fixes and additions

Engine 4.24

  • All listed above
  • Added support for new SingleLayerWater shading model. (can choose new or old) Much better on performance

v1.3 Update 11/27/2017 (Engine 4.16 - 4.22)

  • You can now edit all the material instance parameters and underwater effects within the BP_WaterShader details panel.
  • All settings within the details panel have been named to make more sense to what they are doing.

How to use: Please see the tutorial blueprints added in the 2.0 version (engine 4.23)

Drop the BP_WaterShader into your level scale to the size you wish

Toggle the spawning waves feature, add amount of islands, trace your island with the splines.

Sit back and watch as your beach comes to life with waves!