High-quality game model of a girl transforming into a Banshee with a face blendshapes compatible with Apple's LiveLink Face
images are rendered in UE5
Disclamer
The scene and animation in the preview are not included in the project
Feature:
Character:
YoungHair:
OldHair:
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
The model has a UE4 Skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
Animated: (no)
Number of Animations:-
Animation types (Root Motion/In-place):
Number of characters: 1
Vertex counts of characters: 40015 - 67086
Number of Materials and Material Instances: 19
Number of Textures: 97
Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation:
how to use the model in the sequencer
Important/Additional Notes:
Press:
For blueprint to work correctly you need (if you plan to use third person movement) to import the Third Person Template UE4, this will load the required movement bindings into your project, after which the Third Person Template can be deleted.
In case you do not plan to use third person movement, please delete the parameters responsible for movement in Blueprint.