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Banshee

Dary Palasky - 캐릭터 - 2023/02/05

High-quality game model of a girl transforming into a Banshee with a face blendshapes compatible with Apple's LiveLink Face

  • 지원 플랫폼
  • 지원 엔진 버전
    4.19 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.
Preview


UE video preview


images are rendered in UE5



Disclamer 

The scene and animation in the preview are not included in the project



Feature:

  • Separate mesh parts
  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 5 ready-made facial emotions
  • Morph target Transformation to Banshee
  • Morph target Teeth
  • Hair/Cloth physics simulation
  • Face/body dirt mask
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Dress




Character:

  • Polygons: 35352
  • Vertices: 40015
  • Triangles: 42122


YoungHair:

  • Polygons: 12663
  • Vertices: 19233
  • Triangles: 24998


OldHair:

  • Polygons: 12511
  • Vertices: 25167
  • Triangles: 25290

기술적 세부사항

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)


The model has a UE4 Skeleton


If rigged to the Epic skeleton, IK bones are included: (Yes)

Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character

https://youtu.be/3dC3DMv2hxU


Animated: (no)

Number of Animations:-

Animation types (Root Motion/In-place):

Number of characters: 1

Vertex counts of characters: 40015 - 67086

Number of Materials and Material Instances: 19

Number of Textures: 97

Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation:

how to use the model in the sequencer


Important/Additional Notes: 

Press:

  • 1 to play the transformation
  • 2 to stop the transformation
  • 3 to reset the transformation
  • 4 to play the scream


For blueprint to work correctly you need (if you plan to use third person movement) to import the Third Person Template UE4, this will load the required movement bindings into your project, after which the Third Person Template can be deleted.


In case you do not plan to use third person movement, please delete the parameters responsible for movement in Blueprint.