biq - 12월 20, 2019

Bakerman brings easy and extensible in-editor texture asset generation and manipulation.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.23 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Bake textures from within Unreal Editor. Conveniently use Bakerman to bake, manipulate or blend textures.

Through editor utility scripts you can select textures and re-bake them via a filter material, generate entirely new textures from generator materials or blend and bake two existing textures through a blend material.

If you want to have more control over the generation / manipulation or blending, simply copy or instance a material and configure it to your liking. If you want to even more advanced - Bakerman let's you easily create materials yourself and let them be used in the baking process.

기술적 세부사항


★ Easily extensible editor utilities

★ Generate textures based on generator materials

★ Manipulate textures based on filter materials

★ Blend textures bases on blend materials

★ Exhaustive library of generators, filters and blends

★ Let's you quickly convert / destretch non-squared textures

★ Re-bake textures with different size

★ Handy material functions

Core Part:

Number of C++ Classes: 3

Number of Blueprints: 2

Number of Structures: 3

Number of Materials: 5

Number of Material Instances: 26

Number of Material Functions: 3

Supported Development Platforms: Tested on Windows & Mac

Supported Target Build Platforms: Tested on Windows & Mac

Documentation: Demo Project, Comments, Website

Network Replicated: No

Getting Started:

Demo Project:

Support and Community: