Jared Therriault - 10월 16, 2020

A runtime solution for parsing CSV files into string arrays for easy access

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Games and applications are data-rich and sometimes you want to drive or edit this data from outside of the engine - this is where spreadsheets really shine. You can store information about objects, characters, or even create save data using simple plain text then bring it into the engine through an external file.

If you have used Data Tables in the engine in the past, you know that you can import/export that data using CSV among other formats but this is only available when not in-game. With easyCSV you can get data in a string format at any time and use Blueprint or C++ “from string” methods to convert data from string.

If you want to convert a CSV to your game’s data types automatically at runtime (or download it from a public Google Sheet) or export a local CSV from your game’s data, please see Runtime DataTable.

기술적 세부사항


  •  Runtime parsing of CSV text files in blueprints or C++
  •  Conversion library for strings representing quaternions
  • Supports arrays, maps, sets, nested structs and localized text objects represented as a string

Code Modules:

  •  easyCSV: A runtime module that handles parsing,

Number of Blueprints nodes: 21

C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win64, Mac

Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS, tvOS



Project Files: Includes a TestStruct.csv (CSV_Test\Saved) that can be edited with the results showing in the output log when 'Execute It' is clicked. Requires plugin.