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Audio Occlusion

Native Audio Occlusion System for MetaSound

  • 지원 플랫폼
  • 지원 엔진 버전
    5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The Audio Occlusion plugin provides a fully integrated and highly customizable audio occlusion solution, specifically designed for Unreal Engine 5 MetaSound system. It allows developers to simulate realistic audio effects by dynamically calculating how environmental objects impact sound propagation.

Key features include:

  • Seamless integration with MetaSound.
  • Real-time ray-tracing for accurate occlusion calculations.
  • Customizable evaluators for different occlusion scenarios.
  • Support for dynamic environments and complex geometries.
  • Optimized performance to maintain minimal overhead in both game and audio threads.


Short video about the plugin - youtube

기술적 세부사항

Features:

  • Easy to use (No Code or Blueprint is needed)
  • Adaptable configuration, suitable for various game genres
  • No third party dependencies, uses only builtin Unreal Engine 5 functionality

Code Modules:

  •  AudioOcclusion (Runtime)
  •  AudioOcclusionEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Win64, Mac, Linux, Android, IOS (All platforms that support MetaSound)

Documentation: Link

Example Project: Download

Important/Additional Notes:

Simple Game Build for Preview