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Async Level Load Plugin With Loading Screen

This plugin allows asynchronous level loading. It also comes with a loading screen widget.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

This is a plug-in made with reference to this video (UE4/UE5 How to async level load (with C++)).


UE5.1How to use AsyncLevelLoadPlugin


You can use the AsyncLevelLoad node by adding the scene components included in this plugin to your characters, player controllers, etc.

This node enables asynchronous level loading. So unlike the OpenLevel node, the loading screen never gets stuck.(It will stop when the level load ends and the level opens)


It also comes with a loading screen widget.


GitHub

I have published this plugin on GitHub.


sorry

Observed an issue when loading levels with world partitions.

I'll update the plugin once it's resolved.


Update Ver1.1 (2023/03/23)

Added Async Level Load by Object Reference function that references a World soft object.


기술적 세부사항

Features:

・Asynchronous Level Loading

・Loading Screen


Code Modules:

・AsyncLevelLoad[Runtime]


Number of C++ Classes: 2

Number of Blueprints: 1

Network Replicated: No

Supported Target Build Platforms: Win64, Mac, IOS, Android, Linux, LinuxArm64, TVOS

Tested Target Build Platforms: Win64