The second asset pack for photorealistic environments. Unique scanned fragments of abandoned architecture, optimized for integration into your project. Many of the assets are divided into 2 to 6 parts, for easier application.
Each static mesh is made of regular material with 2 PBR textures in 8k resolution.
All static meshes have custom collisions and three part LODs.
The pack is designed to be used with fully dynamic lighting. Automatically generated lighting maps leave much to be desired and have minor artifacts when baking static lighting.
The assets were tested in engine version 4.26.1, but I think there should be no problems with integration in other versions.
In my opinion this pack will perfectly complement the previous one and allow to build an interesting location.
The tile texture on the ground is taken from Unreal Engine content for demonstration purposes.
At the links below you can watch short demo videos in version 4.26.1
Support, as well as any questions regarding the product - email@example.com.
Number of Unique Meshes: 13
Number of Meshes: 31
Collision: Yes, custom
Polygon Count (tris):
SM_Bricks: LOD0 - 45 400
SM_Fountain: LOD0 - 97 870
SM_Lion: LOD0 - 122 856
SM_Road: LOD0 : 2 557 - 59 893
SM_Round_Stairs: LOD0 : 98 110 - 197 815
SM_Stairs_1: LOD0 : 12 214 - 21 640
SM_Stairs_2: LOD0 : 13 980 - 27 360
SM_Stone_Stairs: LOD0 : 4 936 - 17 515
SM_Stone_Wall: LOD0 - 59 578
SM_Wall_1: LOD0 - 39 775
SM_Wall_2: LOD0 : 14 514 - 55 169
SM_Wall_3: LOD0 : 3 034 - 57 954
SM_Wall_With_Arch: LOD0 - 84 122
LODs: Yes, custom (LOD0, LOD1, LOD2, LOD3)
Number of Materials: 1
Number of Material Instances: 13
Number of Textures: 26 (13x2(BaseColor + Roughness, Normal + Specular + AO))
Texture Resolutions: 8192 x 8192
Supported Development Platforms: