Main references to create Anime Toon Shading was “Gravity Rush” and “Dragon Ball FighterZ” so if you want to achieve this kind of feeling with dynamic cartoon lighting in your game, then this package will be a perfect starter for you.
Anime Toon Shading is post-process independent approach to cartoon style effect, which means it uses geometry based shading model that allows customizing every character on the scene to specific lighting conditions and works perfectly in the forward rendering mode.
Number of Master Materials: 4 (Lit, Unlit, Shell, Icon)
Number of Material Instances: 15 Examples
Number of Textures: 5 (2-16x256, 1-16x128, 5-256x256)
Number of Blueprints: 7, 1 interface
Intended Platform: Windows
Documentation Included: Yes
Supported Development Platforms: All
Supported Target Build Platforms: Windows
The Paragon character in the Product Gallery is not included in the pack. All content in the Demo folder are for Demonstrational purposes only.
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