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Animation Retarget Toolkit

saeid gholizade - 1월 11, 2021

An Animation Retargeting Toolkit, you can retarget animation into different skeleton easily, e.g Mixamo to unreal skeleton,

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

please follow this video:

https://www.youtube.com/watch?v=nZep9-vniGQ

 I found these problems with retargeting animation,

  • the rig asset in UE is not changeable, you can just use a humanoid structure, to retarget all other kinds of the skeleton structure, 
  • there is no ghost pose option, you always have to open two skeleton side by side and guess where the other bones should be
  • assigning of the bones in the rig config should be performed on both source and target skeleton
  • the retargeting process is too scattered, and confusing (you can find lots of youtube video which are trying to describe the retargeting process)
  • modify pose is not intuitive
  • there is this Duplicate and retarget animation window which is not good enough and there is no reason to make it separated(I think),
  • there might be some others which I can't remember

I tried to solve them one by one

  • the rig config asset is editable you can make it from the source skeleton
  • no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
  • with the ghost pose option no need to guess the pose you are seeing it
  • modify pose is more clear by the toolbar menus
  • all retarget process is in one single window, no need to go here and there
  • easy bone mapping by just clicking on bone visuals

기술적 세부사항

Features:

  • the rig config asset is editable you can make it from the source skeleton
  • no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
  • with the ghost pose option no need to guess the pose you are seeing it
  • modify pose is more clear by the toolbar menus
  • all retarget process is in one single window, no need to go here and there
  • easy bone mapping by just clicking on bone visuals

Code Modules:

  • Persona,
  • EditorWidgets
  • EditorStyle
  • CommonMenuExtensions
  • SkeletonEditor
  • PinnedCommandList
  • AnimGraph
  • AdvancedPreviewScene

Number of Blueprints: 0

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch

Supported Target Build Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch

Documentation: https://www.youtube.com/watch?v=nZep9-vniGQ