Animated Pond Fish

SuburbiaGames - 2월 5, 2019

Use the fishes of this asset to simulate a pond in your video game. These fishes are made with a cartoon style but if you have your own fish model rigged and animated, you can use it too.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.15 - 4.26
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

Demostration Video: https://youtu.be/OOt3fZLyrqA

Animation Fish: https://youtu.be/-EgMypYpuVg

Use your own fish model: https://youtu.be/xGNbbByqCrM


Use the fishes of this asset to simulate a pond in your video game. Also, other objects are included such as a bridge, different stones, grass, and a little statue.


This fishes are made with a cartoon style but if you have your own fish model rigged and animated, you can use it too.


Remember, this asset was never done thinking about doing something realistic, it was made with a cartoon style, but there are some characteristics, which are important to simulate some reality. This asset is made to simulate a pond and (usually) a pond has a minimum of measures. So, if your pond is too small (or there are a lot of fishes) you’ll make the collision calculation much less efficient with the correct pathfinder. You can watch the videos to check if the model and the animation suits your video game. If you have a fish model rigged and animated, you can change the fish too.


Moreover, we advise a minimum of height in your pond. If you do that, you can add more fishes in different heights and your pond will seem more crowded and the effect will be better and cooler. You don’t need to do a pond as big as our demo, of course, but it has to exist in coherent measures between the space of your pond and the number of fishes.


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기술적 세부사항

Maps: 1 map

[1] Demonstration Map

[1] Objects Map


Objects:

[5] Fishes

[1] Water

[1] Pond

[1] Bridge

[3] Rocks

[1] Stones

[1] Statue

[2] Grass

[3] Water lily


Engine Version: 4.15 or Higher

Platform: Windows, MAC

LODs: 0

Scaled to Epic skeleton: Yes

Rigged: Yes

Animated: Yes

Vertex counts: 76 - 8593

Number of Meshes: 15 Items

Collision: Yes (Automatically Generated)

Number of Master Materials: 12 Materials

Number of Variations: 17 Items

Number of Textures: 12 Textures