Aesed - 11월 17, 2016
별 5개 중 5개(평점 4개)
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This C++ plugin adds a Player Targeting component that can be attached to any Player Controller to add a simple way to lock-on to and focus any Actor.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.13 - 4.21
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.
Setup Tutorial:

This C++ plugin adds a Targeting and Player Targeting component. Simply attaching either of these components to a Player controller adds a simple way to focus and lock-on to any Actor with the included Targetable interface. The Player Targeting component includes extra features over the standard Targeting component that manipulates the Player's camera with various customizable settings. Tab-targeting, as seen in the example project, is easy to implement since each component keeps track of all targets with-in a specified range.

기술적 세부사항

Example blueprints included:
Character with some camera effects
Player Controller implementing the Player Controller Targeting Component
Basic Cube with interface
Character with interface
Widget utilizing the targeting component

C++ systems included:
Targeting Component
Player Controller Targeting Component
Targetable Interface

Intended Platform: Windows

Example Projects: