Abria the Tribes woman- game ready Low-poly 3D model

FlySkyHighCG - 캐릭터 - 2024/08/06
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Beautiful wild female warrior with 6 body paints and modular clothes

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Abria the tribes woman is a perfect addition for any rpg/ tps or fps project. Her modular clothes can be hidden or detached. Clothes are joined to main mesh via "set master pose component". 6 body skins represent various battle paintings of her tribe. Hair color can be adjusted, roughness\metallic parametres too. Model uses UDIM texturing technology and thats why material count is set to minimal numbers.

Video demonstration

기술적 세부사항

Features:


  • Low poly, modular, rigged and animated, easy to use rig with tons of controllers, 16 animations, pbr 4k textures, UE 4.26 preset, UE5 compatible. adjustable hair color in UE project,
  • 4k skin textures, UDIM texturing pipeline. high detail skin, modular outfit(bra, panties, fur cloak,boots, bracers, dress, belt and underwear)
  • Model height: 184cm
  • fbx rar archive contains modular models parts
  • UE 4.26 project has modular character blueprint
  • Texture resolution 4096x4096 for Character and clothes, 512x512 for eyelashes, 2048x2048 hairs and fur
  • Textures: diffuse+Alpha, Normal map, ORM(oclusion, roughness, metallic)
  • UDIM textured
  • Animated
  • 47 textures, 16 materials


Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Additional bones: 73 facial bones, 4 chest bones

Animated: Yes

Number of Animations: 16

Animation types: In-place

Number of characters: 1

Vertex counts of characters: 112753

Number of Materials and Material Instances: 16 materials and 16

Number of Textures: 47

Texture Resolutions: 4096x4096 (body, eyes, teeth, underwear and clothes), 2048x2048 (Hairs), 512x512 (eyelashes)


Additional Notes:

projects is preset in UE 4.26. Project uses UDIM texturing pipeline: 1 material contains of various textures instead of 1 mesh with many materials. If you are using different version of unreal engine and have texture distortion/ seams visible, then please go to project settings and then turn on "virtual texture streaming"

custom bones