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UIWS - Unified Interactive Water System - 11월 30, 2018

Drag and drop Interactive water bodies that simulate interactive ripples and interactive caustics. Waves interact with foliage. Works with any material.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.20 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

UIWS is the leading solution for dynamic interactive water bodies in Unreal Engine 4. Beautiful unified interactive fluid, interactive caustic lighting, collision and damage handling and more! The plugin is super easy to use with almost no setup required; Simply drag, drop, scale, and play!


Product Site:

You might also like: Unified Interactive Physical Foliage


  • Unified dynamic water body system.
  • Real-time fluid interaction with caustic reflection & refraction.
  • Automatically interacts with any object, mesh, or even particle effect.
  • Collision and Damage particle effect spawning out of the box
  • Works with any material
  • Designer friendly - easy to setup, no restriction on body scale or number. Just beautiful water for your game!
  • Easy to customize in editor or via blueprint.
  • Optional full manual control over all system via blueprint or c++ events and overrides
  • Underwater post processing
  • Well optimized for a wide range of target hardware
  • NEW - Spline River Support with falls
  • NEW - Custom Mesh surface support
  • NEW - Physical Ripple Reflection

기술적 세부사항

Code Modules: UIWS (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: N/a

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Android


Important/Additional Notes: If you need specific platform or version support get in touch!

4K Perf Test:

Photorealistic Scene:

Playable Demo:

UIWS 1.7 out now!

Contains numerous bug fixes and quality of life improvements.

Includes new features (beta): Spline river support and Custom Mesh support. 

Important to note that non-flat surfaces don't yet have support for caustics or auto interaction but I'm hoping to make this available in the future. See release notes for more info.