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Runtime Mesh Simplifier

Provides a C++ and Blueprint interface to quickly simplify meshes at runtime

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27, 5.0 - 5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

RMB or Runtime Mesh Simplifier is a UE4 plugin that allows you to simplify any static mesh just by calling a simple C++ function or a blueprint node.

Preview Video:

For any help or inquiries please reach out to: or join the discord

기술적 세부사항


  •  Fast simplification suitable to be done in runtime
  • Tweak parameters ranging from the max error or the quality of the resulting model to obtain the best result possible
  • Because RMB is very fast you can build LOD versions of your models at runtime using the plugin or even optimize your models!
  • Documentation & examples
  • Completely coded in C & C++ to ensure maximum performance
  • Fully commented code
  • Support for blueprint nodes
  • The simplified version preserves everything form the original model, including vertex colors, uvs, materials, normals and tangents.
  • Support for static meshes & procedural meshes

Code Modules:

  • RuntimeMeshSimplifier (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win32, Win64, MaxOs, Linux, IOS, Anroid, PS4, Xbox One

Supported Target Build Platforms: Win32, Win64, MaxOs, Linux, IOS, Anroid, PS4, Xbox One

Documentation: Link

Example Project: Link