Insects react to any primitive objects with a collision of any complexity and react on any pawn or characters. And find idle points.
Advanced Fly Insects System is suitable for creating a swarm of flies, wasps, butterflies, mosquitoes, and other flying bugs.
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Update 1.5: - Video
1. New behavior of flying insects when attacking. (Now, by changing the settings, you can achieve different behavior when attacking.)
2. Small fix.
1. A little optimization.
2. Slightly improved movement.
3. The ability to pause and clean up instances, which will greatly increase performance if the insects are not needed at the moment.
4. Returns the size of the mesh when applying damage to insects. (Now we know exactly what size the fly died.)
Hive and Glowworm are included in the plugin.
Update 1.3 - Video. Added sound system. New optimization +40% performance. Added Glowworm. For UE 4.24 - UE 4.26
5000 fly insects instances 120+ FPS on AMD Ryzen 5 2700x.
You can select the desired number of threads and the number of insect instances!
Insects can fly in Box or a free-range.
Insects can find idle point on all objects, foliage.
This system uses threads to calculate the movement of all insects for more FPS, as well as their collision with primitive objects with a Coliseum of any complexity, avoiding Pawn or Character, follow pawn, and find the idle point. The main thread only move instances.
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Example Project: Included