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Server Administration Plugin

Ingame Multiplayer Server Administration and Match Control Panel

  • 지원 플랫폼
  • 지원 엔진 버전
    4.23 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

This C++ runtime plugin provides server admins of your game with an easy to use interface to control their online multiplayer game servers while they are connected to the game.

The controls range from changing the currently loaded map to any other available map, to kicking and banning users and modifying the game rules while the game is running.

It is the perfect tool for both every day server administration as well as competitive match moderation.

기술적 세부사항

4.26 Update:

The update for 4.26 contains a revised implementation of the plugin. It is now largely component based, instead of parent class based, making implementation a lot more straightforward. However, it may interfere with your original implementation, so proceed with the necessary caution. If you require the old implementation to work, contact us on our discord at:

  • Interface to modify your game's Round time limit and setting the remaining time
  • Choose a specific map on the server
  • Create or modify the map rotation without restarting the server
  • Advance through the map rotation list
  • Kick and Ban players
  • Manage banned players from inside the admin menu
  • Enable and Disable Friendly fire
  • Set TK Limit and punishment for players that surpass the limit 

Code Modules:
  • Server Admin plugin, runtime module
  • Number of Blueprints: 9
  • Number of C++ Classes: 7
  • Network Replicated: Yes
  • Supported Development Platforms: Windows
  • Supported Target Build Platforms: Windows, Linux

UE 5.0 Example Project


The full documentation and FAQ are available on the plugin's website here.

Additional Notes: Please read the above documentation and setup instructions carefully to decide if this plugin will work for you.