This C++ runtime plugin provides server admins of your game with an easy to use interface to control their online multiplayer game servers while they are connected to the game.
The controls range from changing the currently loaded map to any other available map, to kicking and banning users and modifying the game rules while the game is running.
It is the perfect tool for both every day server administration as well as competitive match moderation.
The recent update for 4.26 contains a revised implementation of the plugin. It is now largely component based, instead of parent class based, making implementation a lot more straightforward. However, it may interfere with your original implementation, so proceed with the necessary caution. If you require the old implementation to work, contact us on our discord at: https://discord.gg/srwtnRq
UE 4.27 Example Project
The full documentation and FAQ are available on the plugin's website here.
Additional Notes: Please read the above documentation and setup instructions carefully to decide if this plugin will work for you.