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Dynamic Thumbnail Generator

Mans Isaksson - 2020/02/04

Generate thumbnails for any actor with one simple blueprint node!

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Dynamic Thumbnail Generator allows you to generate a thumbnail for any actor at runtime, using only one simple blueprint node.


[Preview Video]


List of features:

  • Generate the thumbnails at runtime, entirely from blueprint
  • Captured in separate scene, no interference with main scene
  • Supports custom background scenes
  • Includes editor tool for generating thumbnails and saving as uassets or PNGs


[Update 2.1]

  • New (and significantly improved) camera framing algorithm!
  • Added some settings to better control the transform of the thumbnail actor.


[Update 2.0]

  • Set "Expose On Spawn" properties on the Generate Thumbnail node
  • Custom background worlds


[Update 1.4]

  • Generate a thumbnail from within the editor by right-clicking on any actor (either in the content browser or in the level editor) and select Generate Thumbnail.
  • Dynamic resolution, Texture Width, Texture Height, and Capture Alpha are now dynamically overridable


[Update: 1.2]

  • New Node - SaveThumbnail (Save your thumbnail as a Texture2D asset)
  • Dynamic resolution, Texture Width, Texture Height, and Capture Alpha are now dynamically overridable

기술적 세부사항

Network Replicated: N/A

Tested Platforms: Windows and Android (But should work for any platform)

Supported Development Platforms: Any Platform

Supported Target Build Platforms: Any Platform (If you are interested in building for a platform not listed with official support please contact me)


Plugin Tutorial

Plugin Example Project


If you encounter bugs/issues on any platform, feel free to contact me.