Whitman And Olbert: 전체 콘텐츠 50% 할인

3D-Scanned Venice & North of Italy Assets - Full Pack

KavaSoft - 1월 30, 2019

Our first Venice /Northern Italy Asset Pack with 3D-Scanned Content is ready to hit the Marketplace. If you need to create a scenario set in Italy or Venice, it will never have been easier than with this pack.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.18 - 4.26
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

So, we went to Italy – Venice, Florence, Milan and Pisa. What we came home with, is


this... (Demo from 0.05 - 1.10, Snow Shader instructions - 1.12 - 1.52, Material Shader instructions 1.52 - End)


We brought our 3D-Scanning equipment, returned with 12.000+ images and when we got back home, set to work. Eventually, we finished a total of 30 3D-Scans, retopologized them, added another 76 hand-made models and thought long and hard about how to give you the most effective technology to put those models to use.

What we came up with is a system we consider to be very useful.


Wall segments with openings for windows and doors, which can be easily edited with additional skins and a vector-based material system that will enable you to change colors almost instantly, and create a great amount of variation.


Also, we have included beautiful smoke particles for the chimnes and a full-grown snow shader - the fluffiest so far, in our opinion!


All models are heavily optimized, so no high-end hardware is needed to run this pack properly.

Along with all the other bells and whistles, we provide you with a gondola, a canal water surface, a moon-mesh and illuminated skins for windows and doors.

We are aware that there is still work left to be done, so we will keep improving this pack with your feedback. 

기술적 세부사항

Features:

  •  3D-Scans (retopologized) and hand-made Models for Venice, Florence, Pisa etc.
  •  A huge amount of Textures and Materials from Pavements over Brick- and Plasterwalls to Facades.
  •  More than 100 Meshes, a Vector-Based Texture Shader and emissive Textures for night time Settings, Snow and Smoke Stack Systems.

Texture Sizes:

  •  Between 1k and 4k for Props, mostly around 2k
  •  Up to 8k for Pavements
  •  Additional Maps in full size to ensure maximum Quality


Collision: Auto-generated on import for simple shapes, custom-generated for Bridges and some of the more complex shapes.

Vertex Count: Between 75 for small Window Props and up to 20.304 for the most complex Balcony Model (LOD0).

LODs: Following along with additional engine versions.

Number of Meshes: 106 Meshes + 17 Dev / Presentational Meshes

Number of Materials and Material Instances: 44 Materials, 151 Material Instances, 3 Material Functions, 1 Parameter Collection

Number of Textures: 537

Supported Development Platforms: All Windows-Based

Supported Target Build Platforms: All Windows-Based

Documentation: Quick Tutorial showing the Vector-Based Coloring Technique, another one for Snow System.

Important/Additional Notes: 4.20, 4.19, 4.18 Versions are in the works, will finish them until February 2nd.