This simple tool will automatically sort sprites placed in the level by snapping their position to the layer's position and adding or subtracting a small offset from the sprite position, this will sort sprites in the Y axis automatically, allowing the engine to render sprites in front of other sprites.
By default, Unreal Engine only sorts translucent sprites, with this tool any sprite with any kind of material will be sorted automatically.
This tool is a simple Editor Utility Widget blueprint, which stores and accesses information from a data asset blueprint. And is 100% configurable either from the included data asset or from the editor utility widget itself.
Tool Features:
Move sprite to layer, which allows you to:
move the sprite from the selected “Current Layer”, to the selected “Move to Layer” keeping the sprite’s sorting offset intact.
Number of Blueprints: 2
Supported Development Platforms: Compatible with any platform
Documentation: Included in PDF format.
All widget components, blueprint variables and functions also have tooltips describing their usage and what each of them does.
Video Showcase: https://youtu.be/9my-lZfAlAw