Datasmith Twinmotion Importer Plugin (Beta 2)

Epic Games - 12월 4, 2020

Created by Epic Games, this plugin allows you to start a project in Twinmotion and finish it in Unreal Engine. You will be able to import Twinmotion project files in the UE4 Editor the same way you can import *.udatasmith files. Some limitations apply.

  • 지원 플랫폼
  • 지원 엔진 버전
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Beta Notice:

This plugin is in beta 2 stage and has been updated to support Twinmotion 2021.1.

To help us refining the feature set and solve potential bugs, we encourage you to use the following communication channels:

Discussions: General discussions and questions about this feature will be hosted on the Unreal Engine discussion forums here:

Bug reporting: If you have a Twinmotion file that isn’t importing correctly, share it with us. This form will let you send files to our team:

Survey: After you’ve had a chance to try a few projects, help us understand how well this feature works for you and define our next priorities by filling this short anonymous survey:

기술적 세부사항

Import Workflow:

The workflow, based on Datasmith, is identical to importing *.udatasmith files or CAD files. You will find an additional import format (*.TM) added to the list of files supported by Datasmith.

If you are not familiar with how Datasmith works, please consult the documentation here:

Installation, Usage and Roadmap

You will need to install two (2) plugins to be able to successfully import Twinmotion files in Unreal:

  1. Datasmith Twinmotion Importer Plugin: Plugin handling file import through the existing Datasmith and Dataprep workflows.
  2. Twinmotion Content for Unreal Engine: Content library reflecting the content shipping with Twinmotion including Master Materials, Assets etc.

Please refer to this document for a complete description about how to install and use this plugin as well as information on what is expected to work, known issues and roadmap: