WorldScape Plugin - Make planets and infinite worlds

Create a planet or infinite flat landscape using geometry clipmaps

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

📣 TRAILER : YOUTUBE 💢 SHOWCASE : MOON - THIS


WORLDSCAPE PLUGIN brings Clipmap's based terrain technology to the Unreal Engine 4, 5.0, 5.1

*64bits Precision Coordinate - No need rebase position for UE5


Create endless optimized PLANETS and LANDSCAPES


Compatible with Unreal's multiplayer, guide your imagination to quickly achieve fully procedural infinite playgrounds with the ability to customize the terrain's noise through our heightmap decal system importing 8-bit and 16-bit heightmaps to gain full control of your terrain.


🌍 MAKE A PLANET : HIGHLIGHTING THE PLUG-IN


🔗 MORE INFORMATIONS : Documentation


🔧 Free support : DISCORD (The price of the plugin is high, if you have problem, we are here to help you.)


📡 Twitter : twitter.com/WorldScapeUE


Assets Integrations Examples :

  • UltraDynamicSky : Here
  • Ascent Combat Framework v2 : Here
  • ALS Locomotion v4 : Here
  • Oceanology 5 : Here
  • RPG Survival v3 : Here
  • Amazing Sci-Fi Environment and Flying Vol.1 : Here


NotePatch : Update 2.3.3 (Publish 24/05/2022) :


Change :

  • Foliage Spawn hot improve
  • Work on Unreal Engine 5.0.1
  • Small Improvement to General material
  • Fix Culling Nanite Mesh ( no Alpha/Mask )
  • Add a new Asteroid Noise + level demonstration for UE5 only

Bug Fix :

Fixed Culling Nanite Mesh ( no Alpha/Mask )

Fixed some raytracing issues with worldscape

Fixed Many collision issues on generate


READY for DedicatedServer & ListenServer

기술적 세부사항

  • ClipMap's based terrain technology. View
  • Create infinitely large and tiny flat/spherical worlds.
  • Smart terrain level of detail to achieve maximum performances.
  • Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
  • Noise-based biome system customizable C++
  • Import HeightMaps 8/16bits : View + View
  • Surface Collision : View
  • NavMesh : View
  • WaterPlugin: View
  • Layer Materials procedural for surface.
  • Realistic Gravity for planet. (Experimental)

Code Modules:

  •  WorldScapeCore - Runtime
  •  WorldScapeEditor - Editor
  •  WorldScapeFactory - Editor
  •  WorldScapeNoise - Editor
  •  WorldScapeVolume - Editor


Network Replicated: Yes (for DedicatedServer & ListenServer)