Kinect 4 Unreal Example Levels

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Kinect 4 Unreal enables the use of the Kinect 2 Sensor and the Kinect 4 Windows API.

  • Supported Platforms
  • Supported Engine Versions
    4.7 - 4.17

Description


IMPORTANT NOTE: This will only run on Windows 8 and above, and requires a free download of the Kinect SDK 2.0 plugin: http://www.microsoft.com/en-us/download/details.aspx?id=44561

Kinect 4 Unreal (K4U) allows you to use the Kinect 2 motion sensor and the accompanying Kinect 4 Windows API directly within Unreal Engine 4. Kinect tracking data is exposed via the Blueprint interface, allowing for the entire Kinect 4 Windows feature set to be utilised without a single line of code.

This project demonstrates how to create simple to complex gameplay functionality using the data provided by the Kinect 2. Covering all of the Kinect 4 Windows feature set, the minigames show you how the Kinect data can drive gameplay, and how you can access, interpret and refine that data to give a usable control interface for your own games. Thoroughly documented, commented and structured Blueprints clearly outline the steps taken to develop these minigames, and allow for easy re-use/migration into your own K4U projects.

The project also demonstrates our Avateering system, which allows Kinect Bodies to control Skeletal Mesh assets. Avateering works as a standalone feature, directly controlling a mesh, or in combination with the AnimBP system allowing for per-bone control.

Technical Details


This project requires the K4U plugin which can be downloaded here:
http://www.opaque.media/download-k4u

To install the plugin, drop the K4U plugin inside the plugin folder inside the project.

Intended Platform

Desktop, Oculus Rift

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