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Kinect 4 Unreal enables the use of the Kinect 2 Sensor and the Kinect 4 Windows API.
IMPORTANT NOTE: This will only run on Windows 8 and above, and requires a free download of the Kinect SDK 2.0 plugin: http://www.microsoft.com/en-us/download/details.aspx?id=44561
Kinect 4 Unreal (K4U) allows you to use the Kinect 2 motion sensor and the accompanying Kinect 4 Windows API directly within Unreal Engine 4. Kinect tracking data is exposed via the Blueprint interface, allowing for the entire Kinect 4 Windows feature set to be utilised without a single line of code.
This project demonstrates how to create simple to complex gameplay functionality using the data provided by the Kinect 2. Covering all of the Kinect 4 Windows feature set, the minigames show you how the Kinect data can drive gameplay, and how you can access, interpret and refine that data to give a usable control interface for your own games. Thoroughly documented, commented and structured Blueprints clearly outline the steps taken to develop these minigames, and allow for easy re-use/migration into your own K4U projects.
The project also demonstrates our Avateering system, which allows Kinect Bodies to control Skeletal Mesh assets. Avateering works as a standalone feature, directly controlling a mesh, or in combination with the AnimBP system allowing for per-bone control.
This project requires the K4U plugin which can be downloaded here:
To install the plugin, drop the K4U plugin inside the plugin folder inside the project.
Desktop, Oculus Rift
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