Video:
youtube.com/watch?v=Hojew2iIWF8Forum Thread:
https://forums.unrealengine.com/showthread.php?95345-Killstreak-System-in-Blueprints-OnlyIt's a system where you can add rewards that your players earn by killing a specific amount of Enemies without dying.
Features:
• A BP Killstreak System Component that you can add to your existing PlayerState to easily plug and play the core system
• Announcement UMG Widget that shows when a Reward is unlocked, used or has ended
• Base KillstreakReward Class (AActor, although you can use UObject, or with C++ even UDataAssets)
• 4 Example KillstreakRewards to test the System (Double Damage, Invicibility, Resupply Ammo, Explosive Shots)
• Well commented Blueprints to easily understand the Project/System
• Really simple Multiplayer FFA (FreeForAll) Setup to test the System
• Really simple Ammo System for the Base Weapon to test the "Resupply Ammo" Reward
• Really simple Character Setup to test the 3 other Rewards
• Simple Scoreboard to display the Deaths, Kills and maybe Assists (Assists not implement but everything is in place to do so, since not everyone wants an assist counter in their games)
• Death Screen, where you can choose what Killstreak you want to use and in which slot it should be used (1,2,3,4)
• Simple Game UI featuring Ammo, KDA, Health, current Killstreak Rewards and current/longest Killstreak
• 4 small Images for the 4 example Rewards
• 1 Image for the custom health bar