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Working Robots

Programmable robot for moving and positioning physical objects. All axes, movement time, pause time are saved in one file.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Updated Oct23. Works correctly in 5.3.


Each position stores all 6 axes, the movement time and pause time upon completion, and whether that position is active in the sequence.

A sequence plays the positions one after the other.


Multiple robots can be programmed on one level. Each robot is assigned a program.

The finished Sequence can be started via external events or automatically . Physics must be activated for the objects.

Easy to use. Thanks to the ControRig's inverse kinematics, the axes are easy to position.


Video:

Description:


Adustables in Detail-Tab (BP_WorkingRobot):

  • Audio Volume, Physical Grap Power, Play Sound (On/Off).

Modes:

  • PROGRAMMING MODE: The robot can can be moved with the UI-Sliders and the position is saved.
  • AUTOSTART Sequence: The robot automatically starts the sequence at Level start.
  • (PROGRAMMING Mode must be off).
  • LOOPING Sequence (On/Off) Continuous loop of the sequence.
  • MOVEMENT OVER EVENT The sequence starts via an event. An example is in the Epic-ThirdPerson Character.

("PROGRAMMING Mode" and "AUTOSTART Sequence" must be off)


How to:

  • Four learning Levels with Text. Step by Step. Its Easy :)
  • Startup: Step by step you create your own moves and save them.
  • First: Only Moving, Grab a Barrel.
  • Second: Programing, Make Sequence. Check Position.
  • Third: Two Robots, Autostart, Start over Event, Sample.


Accessories for the project:

  • Static Meshes: Barrel, 2 Gas Bottle, MetalBox (with Cover), Tires, 2 TreeTrunk, Woodcrate.
  • All Meshes with Exact own created CollisionMesh. Nanite Supported.
  • (inkl. rigged Trashcan, 4 LODs).


Notice:

  • The robot can only move physics-based objects. Gripping objects with the grippers uses physical strength.
  • So it depends on the weight of the objects and how quickly they are moved.
  • The gripping force can be adjusted in the robot's details tab.
  • The moves are saved in a file: Saved > SaveGames > #SlotName# .
  • The #SlotName# is located on the Details tab of the RobotProgramDesk.
  • To adjust the Slieders in the UI DemoLevel, press the middle mouse button to use the cursor.


Demo-Movement:

A seller is not permitted to include "save-Folder" or ".sav"-Files.

For the demonstration movements there is a description link in the demo level to download the .sav files.

Thanks for your understanding.

テクニカルノート

BP_Robot:

  • Rigged and Animated (ControlRig, AnimBP), 16 Bones.
  • Own created Collions Mesh.
  • 4 LOD,s (Auto-generated)
  • LOD 0: 38926 Tries.
  • Sound: MetaSound, Sound Attenuation , two different MovingSound.

Grabber:

  • Rigged, Physic Constraint (Strength Power for grabbing Objects).
  • Own created Collisions Mesh
  • 3 LODs: (Auto-generated)
  • LOD 0: 5344 Tris.

Blueprints:

  • BP_WorkingRobot: SkeletalMesh, Metasound, SkeletalMesh Fork.
  • BP_Program: StaticMesh: Nanite Support:yes
  • PB_SaveGame.
  • F_Structur.
  • Widget Blueprint.


Network Replicated: No.

Supported Development Platforms:

Windows:Yes

Mac: Yes