Plug-and-Play VR Comfort. Make your VR game more comfortable using tunnelling to ground the player
Plug-and-Play VR Comfort. Instantly make your VR game more comfortable! Tunnelling grounds users during intense motion by reducing peripheral vision and/or replacing it with static "cage" imagery.
Use the default settings or delve into the huge range of options and modes, including:
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, MacOS, Android, iOS, PS4, XBoxOne
Documentation: Available here
Example Project: Example Project on Google Drive
Important/Additional Notes: You're free to modify the source code, but you may need to add an empty C++ class to your UE4 project in order to build the solution in Visual Studio. Otherwise the plugin source may not be included during compilation.