この出品は、販売者が FAB に移行していません。Epic Games Launcher の [Vault (保存庫)] からのみ利用できます。Fabの詳細情報

VR Inventory Plugin

The inventory plugin includes three different type of inventories as well as force grab capabilities and weapon examples.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.2
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

🎮 DEMO | 🎮 QUEST DEMO | 🎮 VRE DEMO | 🎮 VRE QUEST DEMO | 📚 DOCUMENTATION | 📹VIDEO TUTORIALS | 📃EXAMPLE PROJECT | 📃 VRE EXAMPLE PROJECT | 📃VR TEMPLATE 4.25 EXAMPLE PROJECT |📃VR TEMPLATE 4.27 EXAMPLE PROJECT | 📺 PROMO VIDEO


The inventory system is a fully modular framework that allows creating and integrating two different kinds of inventories in your game. You can choose to use any combination of them in your game as they are fully independent, the plugin also offers a force grab functionality.


The HLA inventory menu allows you to retrieve and attach to your hand any weapon during game-play, you can easily design the menu as well as unlocking items during the game.


The wrist slot inventory system allows you to carry around any object by storing it in a wrist slot, the objects can then be retrieved at any time while playing the game.


The force grab system allows you to point at objects that are too far to be grabbed and force pull. The objects and the force grab behaviour are fully customizable. Each object allows you to specify custom hand poses for when the object is grabbed.

テクニカルノート

Features:

  • HLA Inventory
  • Wrist Inventory
  • Force Grab system
  • Fully customize each system behaviour
  • Unlock inventory items
  • Full examples for each functionality
  • Video tutorials

Number of Blueprints: 26

Number of C++ classes: 23

Network Replicated: No

Supported Development Platforms: Oculus Quest, Oculus Quest 2, Oculus Rift S, WMR

Supported Target Build Platform: Windows, Android

NOTE:

  • WHILE THE VR INVENTORY IS COMPATIBLE WITH EXTERNAL FRAMEWORKS (e.g. VRE plugin) SOME WORK MAY BE REQUIRED TO INTEGRATE IT WITH YOUR CURRENT PROJECT.
タグ

OCULUS VRVR READYINVENTORY SYSTEMINVENTORYNoAIVIRTUAL REALITYVRVR-READYMOBILE VRSTEAMVR