VR Immersive Hands

Nabla VR - 9月 11, 2020

VR Immersive Hands is an optimized and easy to use system that adds immersiveness to VR applications.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.25
  • ダウンロードのタイプ
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

VR Immersive Hands is an optimized and easy to use system that adds immersiveness to VR applications. With this system, you can add animated controllers, animated hands and a realistic grabbing to your VR applications.

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Animated Hands and Controllers

HAC is a feature that has been built with optimization in mind from the start. It uses Soft References and BP Interfaces to be as optimized as possible. So it only loads assets that are relevant.

  • As a hand, each finger can be blended independtly and grabbing system can be used.
  • As a controller, all buttons are animated according to the button press.
  • As both, each finger is animated according to button capacitive touch and press. They can be set to be animated or not animated (optimized).

Grabbing and Placing

Objects can be grabbed and can be placed to compatible Object Bases. Additionally, Objects can respawn at Begin Play Transfom if they meet certain requirments. This can be used on a object that fell from a table to respawn on the table so user doesn’t need to kneel down to pick up.

Check out the documentation for a comprehensive guide on migration and how to expand it.


Main Features:

  • Animated Hands and Controllers
  •  Grabbing and Placing

Extra Features:

  • VR Pawn
  • UI Laser
  • Emote
  • Auto Detect HMD
  • VR Console
  • Auto Scroll
  • Editor Script
  • Hand Control Rig

Number of Blueprints: 32

Number of Anim Sequence: 139 (Used for blending to and from. All of them are 1 frame.)

Input: HTC Vive, WMR, Oculus Go, Oculus Touch, Valve Index

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Android: Yes

Mac: No


Valve Index (Don't own one, Controllers Emulated) (Note: This content doesn't use finger tracking feature -curl/splay data- from knuckles controllers.)

HTC Vive, Pro (Launched on, Controllers Tested)

HTC Cosmos (Don't own one, Controllers Emulated)

Oculus Rift (Don't own one, Controllers Emulated)

Oculus Rift S (Launched on, Controllers Tested)

Oculus Quest (Launched on, Controllers Tested)

Oculus Go (Don't own one, Controllers Emulated)

Gear VR (Don't own one, Controllers Emulated)

WMR (Don't own one, Controllers Emulated)