12月の無料コンテンツが利用可能になりました!

Volumetric Lighting BP

Christian Sparks - 2016/06/22
16
5 つ星のうち 3.56 個(16 個の評価)
  • 56%
  • 6%
  • 6%
  • 0%
  • 31%

Now with Fog and Dust! A flexible, efficient, blueprint-driven volumetric lighting solution for 4.12 and up.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.12 - 4.17
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。
Preview: youtube.com/watch?v=29V3We_it_4

Now with Fog and Dust!

A workaround for achieving volumetric lighting in Unreal Engine 4.12 and up using a single drop-in blueprint that handles simulating volumetric lighting in your worldspace. Any light source that affects translucent lighting will simulate volumetric lighting. Using only in-editor tools and assets made in Blender, this system performs comparatively to industry-standard volumetric lighting solutions, utilizing optimizations like frustum culling, scalable sample quality, and three pre-set render distances, as well as artistic tools like automatic or manual color selection and density control, without the need for any C++ or custom HLSL code. Instantly ramp up the atmosphere in your project on the Windows platform, simply by dragging the blueprint actor into your level and assigning your directional light-source.

テクニカルノート

Render Cost: 2ms at max render distance and quality
Materials: 2
Meshes: 4
Misc: 3
Blueprint: 1

Intended Platforms: Windows
Platforms Tested: Windows