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Virtual Production Screen Creator

Quickly and easily create custom Meshes for your LED volume or screens with this easy to use procedural tool.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

One of the most annoying issues around setting up a stage for Virtual Production is creating accurate 3D models of your physical set up. Now, using the Screen Creator plug in, you can create custom procedurally generated meshes right inside of the nDisplay config editor window in seconds!

It works like any other component inside of your nDisplay config editor. Simply input the size of your LED panels, the number of columns and rows and you are done! There is even the ability to add an angle to match your curve wall and instantly have a accurate mesh for projection inside of your scene.

And don't be concerned if you have multi nodes running multi sections, just set up each node as it's own screen and use the "next position" field to calculate where the next section of screen should sit to maintain constant shape.



  •  Custom mesh generation using real life measurements of your LED screen/panels
  • Tile based approach used to screen and wall generation to mimic LED wall panel construction
  •  Curve walls easily created by inputting the angle of the wall's panel's connectors
  •  Automatically calculate where the next section of screen should go, even with curve sections!

Code Modules:

  •  ScreenCreator (Runtime)
  •  ScreenCreatorEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: (No)

Supported Development Platforms: Windows 10/11

Supported Target Build Platforms: Windows 10/11

Documentation: https://drive.google.com/file/d/1jgKpl1t4ohEpmq_RBH5bPclj7lupc2NB/view?usp=sharing