Explore your V-Ray scenes in real-time. Render high-quality lightmaps for light baking. And render photorealistic, ray-traced images and animation. All with V-Ray for Unreal.
If you're looking for the best way to bring your V-Ray scenes into Epic Games’ popular game engine, then V-Ray for Unreal is for you. Simply create your scene using V-Ray and your favorite 3D application (3ds Max, Maya, SketchUp) and export it when you’re done. Then import the file into Unreal to explore it in real-time, virtual reality, and more.
When you import a scene, V-Ray for Unreal automatically converts V-Ray lights and materials to their real-time equivalents in Unreal Engine. You can then edit these in the Unreal Editor using familiar V-Ray controls. What’s more, V-Ray for Unreal keeps track of your original V-Ray materials and uses them whenever you render.
V-Ray for Unreal can render high-quality lightmaps in a fraction of the time by distributing the rendering across multiple machines. You can render on CPUs and NVIDIA GPUs to take advantage of all your available hardware. You can also use the Chaos Cloud service for easy rendering on demand. Because light baking is memory-intensive, V-Ray also provides an easy way for you to export your scene and render it anywhere without the overhead of having Unreal open or tying up your machine.
In addition to helpful light baking presets, V-Ray 5 for Unreal now lets you customize your settings for even more control when rendering lightmaps.
Render photorealistic ray-traced images and animation right from Unreal with the quality that V-Ray is known for.
In V-Ray 5 for Unreal, you can fine-tune and finish your renders right in the V-Ray Frame Buffer. Composite render layers and make color corrections, all without a trip to a separate app.
Documentation and example projects are available here.
Support forum is available here.