Unreal to Blender Exporter

Batch export assets to glTF with pre-defined or your own presets!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
As of Unreal Engine 5.4, Epic Games has implemented the functionality of this plugin into the engine itself. This plugin therefore no longer receive updates for 5.4 or newer.

📚 Documentation: Click here to open the Documentation!

💬 Discord: Click here to join the Discord!


Hey there! I designed the this plugin to simplify your creative process. Its goal is to make your workdays more rewarding and your creative journey smoother.

Here's how it can help your workflow:

  • Bulk Asset Export: No more one-by-one exporting. With the glTF Batch Exporter, export all your Unreal assets for Blender at once, complete with baked textures and automatic material creation in Blender!
  • Asset Path Preservation: Manage your assets with ease. This feature helps you to export your assets in the same structure as in Unreal!
  • Automatic Detection of Texture Resolution: Say goodbye to manual checks. This feature detects and exports texture of all materials at their native resolutions automatically, saving precious memory and disk space.

Note: glTF is a registered trademark of the Khronos Group Inc.



  • Batch export assets to the glTF format using Unreal Engine 5's glTF export.
  • Optional automatic Path Preservation to mirror the project structure in the export.
  • Optional texture resolution detection for each individual asset exported.
  • Use & create custom presets for exporting assets.

Code Modules:

  •  glTFBatchExporter (Runtime)

Number of Blueprints: 8

Number of C++ Classes: 4

Network Replicated: N/A

Supported Development Platforms: Windows, macOS, Linux

Supported Target Build Platforms: N/A

Documentation: https://rgn.st/glTFExporterDocs

Example Project: N/A

Important/Additional Notes: