The Universal Camera is a flexible camera that can be used in a wide variety of games and architectural visualization.
Move around, rotate, edge scroll, screen slide, mouse control, follow an actor...
You can tweak all of those tools in the camera defaults.
Enable camera lag for smooth movement and rotations!
Enable auto-positioning for the camera to adapt to the terrain shape!
There's also a system to draw the edges of your level if you want to constrain the camera location.
I am willing to release multiple tools to help you work with the camera, so don’t hesitate to send me feedback and suggestions on what features you want to see implemented.
You can email me at firstname.lastname@example.org.
Number of C++ Classes: 1
Supported Development Platforms: Win64 (Ask me if you want to see more platforms).
Supported Target Build Platforms: Win64 (Ask me if you want to see more platforms).