A simple-to-use and flexible UMG framework that allows you to build menus that can be navigated with Mouse, Keyboard and Gamepad in one go.
UINavigation is a simple-to-use framework that allows you to build UMG menus that can be navigated with Mouse, Keyboard, Gamepad, or any combination of those.
It's designed to be easy to setup, flexible and extendable.
WARNING: Please uninstall from the Epic Games Launcher, or remove from your project, the previous version of UI Navigation before you install this one. You can't have both versions installed in the same engine version or used in the same project!
You can also get the UI Navigation Simple Pack 3.0 in order to learn how to make better-looking menus using the UI Navigation plugin, or if you want to support my work :)
Now available in it's latest 3.0 version. Here are the upgrades compared to the 2.0 version:
It supports several ways of navigation which are used in 99% of video game menus:
It contains 3 examples of different menus that you may want to have in your game (Main Menu, Options Menu, Simple Inventory).
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 32
Number of C++ Classes: 22
Network Replicated: No (Unnecessary)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Linux, Consoles
Documentation: Dedicated Documentation Blueprint