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Tower Defense Starter Kit

Rohit Kotiveetil - 3月 2, 2016

The Tower Defense Starter Kit is a pure blueprint framework that enables quick & easy creation of Tower Defense games.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.22 - 4.26
  • ダウンロードのタイプ
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

**NEW FEATURES (v2.18)**

Change Log

Support Thread

Preview Video [v1.0 Edition]

Tutorials/Concept Overviews

• Multiple types of AI Wave Spawning systems, with support for both Endless waves & repeating wave cycles with escalating difficulties

• Towers: Machine Gun, Shockwave, Laser, Sniper, Artillery, Boost, & Mining Tower

• Enemy AI: Tank, Healer, Rusher, Ranged, & Tower Disabler

• Tower Abilities: Overdrive & Repair

• Global Abilities: Airstrike, Tower Guardians, & Proximity Mines

• Branching Upgrade Paths for Towers

• Special Waves that spawn Bosses at the end

• Grid Generators with drag & drop support to create grid cells for tower placement

• Main menu with level selection & persistent map unlocks across multiple sessions

• Loadout menu for selecting towers & global abilities at mission start

• Supports spline-based multi-lane paths & navmesh-based pathfinding


• Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.

• The Wave Manager allows complete customization of waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.

• AI Spawn Points support precached & runtime generation of randomized spawning locations.

• Event-driven logic used predominantly over continuously ticking services for HUD updates.

• All information pertaining to the towers & abilities are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.

Intended Platform: Windows