Topdown/RTS-Camera with CharacterBase

Topdown/RTS-Camera with CharacterBase and HUDBase + ControllerBase

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

This is a Topdown/RTS Camera (CameraBase) which is created with the unreal engine. You will also get a Example Character (CharacterBase), a super small HUD Class (HUDBase) to select one or multiple Characters, as well as a PlayerController (ControllerBase) Class.

There is also a CharacterSelectionIcon Class, and a Widget created and linked to the CameraBase. Finally there is a small example map.

To see a preview video please check Youtube:

For Installation check the Documentation:

2.1.0 - Video

  • Added a Statemachine and second Controller Class.
  • Live Switch to Third Person Camera possible.
  • Bug fixed: Rotating while locked to Character: Cam will move with Character
  • Minor Fixes.

2.1.1 -

  • Added Enhanced Keyboard Inputs

3.0.0 - Available Now:

  • Big Camera - Rework


Or check the Documentation:

CTRL + E ---- Rotate Cam Right (works also when Cam is locked to Character)

CTRL + Q --- Rotate Cam Left (works also when Cam is locked to Character)

CTRL + Left Mouse Click ---- Move Cam to Mouse Position

CTRL + W ---- Zoom Cam In

CTRL + S ---- Zoom Cam Out

CTRL + G ---- Lock Cam on Character

CTRL + T ---- Third Person Mode

CTRL + W, A, S, D ---- Move Camera

CTRL + HOLD SPACE ---- Fast Zoom Out to Position

CTRL + SPACE + Left Mouse --- Move Cam to Mouse Position

Mouse to Screen Edges ---- Move Cam to Mouse Position

Right Click when Character Selected ---- Move Character

Shift + Right Click when Char. Sel. ---- Move Character through Waypoints

Press G when Character Selected ---- Lock Camera on Character

If TopDownRTSCamLib is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint.

Just use one of the Following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = TopDownRTSCamLib

Parentclasses are:

  • CameraBase
  • HUDBase
  • PlayerController
  • ControllerBase
  • CameraControllerBase
  • SelectedCharacterIcon
  • CharacterBase

A List of BlueprintCallable Classes and Properties are in the Documentation. A List of Editanywhere properties are in the Documentation as well.


Features: (Please include a full, comprehensive list of the features of the product)

  • CameraBase Class
  • CharacterBase (Class)
  • ControllerBase with all Functions with DefaultInput.ini for all Inputs
  • Character Selection with CharacterSelectionIcon Class + Icon-Material
  • HUDBase Class to select Characters
  • Animation Blueprint connected to CharacterBaseAniminstance for CharacterBase
  • Blueprint for Keyboard Shortcuts

Code Modules:

  • TopDownRTSCamLib [Runtime]

Public Dependency Module Names:

  • Core, CoreUObject, Engine, InputCore
  • HeadMountedDisplay, NavigationSystem
  • AIModule
  • UMG

Number of Blueprints: 4

Number of C++ Classes: 6

Network Replicated:No or not Tested

Supported Development Platforms: Tested in Windows

Supported Target Build Platforms: Tested in Windows


Example Project: or Project Folder

Open Source:

Important/Additional Notes: -