Time Control System

Hydrolysis Studio - 2月 21, 2021

Time Control System contains controls for the global time direction and dilation, reversible actors and projectiles, functional clock system, time volumes, record and replay system for character and vehicle movement.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.26
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Time Control System contains controls for the global time direction and dilation, reversible actors and projectiles, functional clock system based on system or custom time, volumes of different time dilation settings, record and replay system for character and vehicle movement.


Check my other assets here:

テクニカルノート

Demo:

Documentation:

Features:

  • Using actor components and interfaces, all done with blueprints.
  • Controls for global time direction (forward and backward) and dilation (0.0001x to 20.0x).
  • Reversible actors and projectiles will be affected by time direction, the former will spawn drop sound when it falls to the ground, and the latter will apply damage when hit.
  • Functional clock system contains clock with system time or custom time.
  • Volumes with custom time dilation, and volumes can be superimposed.
  • Record and replay system for character and vehicle movement, which can be recorded, saved and loaded in game.
  • Simple debug system with widgets, trails, locations, etc.

Input:

  • Mouse & Keyboard
  • Gamepad

Assets:

  • 30 blueprints, 2 enumeration, 2 structures
  • 36 sound waves, 1 sound cue
  • 8 static meshes, 2 skeletal meshes
  • 14 textures, 11 materials, 25 material instances
  • 1 level

Platforms:

  • Windows PC

Support:

  • Send email to MaLingShu_R@Outlook.com to describe your questions.