5月のセールが開催中です!5月23日まで対象製品を 70% オフで提供いたします。

The Crosshair and Recoil System

まだ評価されていません

Two crosshairs are always better than one, the crosshair and recoil system offers a fun way to add recoil and shot visualization

​セール$39.99
$11.99サインインして購入
  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

The Crosshair and Recoil system.

When one crosshair is never enough.


Teaser - Youtube

Showcase - Youtube

Demo - .exe


The system adds variable controlled recoil, weapon handling and crosshair lag into the mix.

You are able to easily customize all the aspects of the pack such as crosshair color, size and shape while also the included scope with various colors, visible rangefinder and different reticles.


The customization is not limited to aesthetics though as you are able to edit every variable for the weapon handling and recoil, such as the crosshair lag(catch up time), recoil strength, sway, etc.



You are able to change all of these settings using one of two ways,

First using a preset, you are able to change all settings using a preset from a data table. That allows you to quickly swap 'weapon presets' for the crosshair handling and recoil.


Second you are able to add, remove and replace modifiers.

Modifiers allow you to change just one variable (or more) and they are also stackable. This is done so you can for example add 'weapon attachments' that allow you to change the recoil or sway. Or maybe edit the handling of the crosshair if the user is injured if they are sprinting, walking, crouched or prone etcetera.


Included we have various crosshair styles and reticles for the scope

Some presets are also added as an example and are ready to be tuned to your project.

テクニカルノート

Features: (Please include a full, comprehensive list of the features of the product)

  •  Easily editable crosshair styles
  •  Presets for various handling and recoil
  •  Included Scope with various options
  • Ability to create and fine tune your desired 'weapon handling and recoil' per weapon basis

Number of Blueprints: 1 (Component), 4 (Widgets), 1 (Camera Shake)

Input: (If any, please include which methods of input are preconfigured (Gamepad, Keyboard, Mouse... etc.))

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Untested

Documentation: Showcase video and Commented Blueprints