EDITOR PLUGIN: Powerful GIS Tools for UE4. Import GIS data directly into UE4 to quickly and easily create accurate real world landscapes and to position custom content or Market Place assets.
Demo Video: https://youtu.be/G0-mUYK4t0k
Website: https://terraformpro.com
• Create accurately scaled Landscapes direct from DTM data in seconds.
• Use Editor Landscape tools to modify terrain.
• Retain coordinate system (projection/datum) and call in Blueprints.
• Import ESRI ShapeFiles (.shp) as Landscape Splines (mm accuracy).
• Apply meshes to create roads, rails, paths, rivers etc.
• Re-project .shp files to Landscape coordinate system.
• Clamp Control Points to terrain.
• Set height of Control Points from GIS data.
• Modify imported Splines using Editor tools.
• Blend imported Splines with Landscape (raise/lower/flatten terrain).
• Override materials under Landscape Splines (e.g. replace grass with dirt to blend roads into Landscape).
Import .shp files as Blueprint Splines to create rivers, crop fields, traffic, fences/walls etc.
• Create/download Blueprints from the MarketPlace and use GIS data to set Control Points.
• Clamp to Landscape/set the height of Control Points from GIS data.
• Import GIS line attributes and map to Splines (select mesh, width, depth, speed etc).
• Import GIS point files to place Actors in Landscapes.
• Import GIS point attributes to control Actor settings.
Unreal Version Compatibility: 4.24, 4.25.
Features:
• Import DTM data to create Landscape Actors
• Import GIS vector lines to create Landscape Splines
• Import GIS vector lines into Blueprints
Code Modules:
• TerraForm_Runtime - Runtime
• TerraForm_Editor - Editor
• TerraForm_EditorAssets - Editor
Number of Blueprints: 4
Number of C++ Classes: 68
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://terraformpro.com/tutorials/
Sample Data: https://terraformpro.com/samples/