Tactical Targets - Dynamic and Reactive Shooting Range Targets


Reactive and static shooting range targets with a tactical edge.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。


An asset pack full of reactive and static targets with a tactical edge. Comes with a free environment in Unreal!

All assets are mastered in 4K and have custom lightmaps to get the most out of your lighting.

All assets use MikkTSpace normal maps to be fully compatible with most games and rendering engines.

All assets have LODs setup.


Our Discord:



An optimised game-ready shooting range example environment, 5 reactive targets, 2 static targets.

8 pieces of range furniture including barrels, tyrewalls, range blocks, barricades, and shooting barriers.

All assets mastered in 4k.

Optimised Master Materials for all assets that include colour and brightness controls. Formats: FBX, and Unreal Project. Custom lightmaps, collisions, LODs for all assets.

Free updates to all packages over time.

Technical Note: The demo scripting setup is for example purposes only and may require editing by the user to fit their project. Hero Asset cannot provide technical support for this element of the product. DO NOT use this project as a base for your project. ALWAYS migrate these assets into your project setup to avoid any conflicts!


Documentation: LINK

This project and its example scene is built for Lumen.

Number of Unique Meshes: 22

Number of Dynamic Targets: 5

Number of Static Targets: 2

Number of range objects: 8

Collision: YES - Custom convex collisions for all meshes.

Lightmaps: All meshes have custom lightmaps with preconfigured density.

LODs: (Yes up to 3 levels)

Number of Materials and Material Instances: 31

Number of Textures: 97

Texture Resolutions:

          - 4096x4096 (main objects)

          - 2048x2048 (small objects and landscape textures)

Supported Development Platforms:

Windows: (Yes)