Complete swimming system with 1D & 2D blendspaces, sounds, particles, animations, effects, fully networked and more!
Discord 💬 Join the Hyper Game-dev Discord
Demo 📁 Try it out!
Video ▶ To view the product and here for first person request
Made by 🎮 Eric from Hyper!
Modular 🧩 Check out other compatible assets
V1 & V2
Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.
With this swimming system I deliver an simple to use and easy to comprehend system for your Survival / RPG / Open world games.
Game ready swimming character
1D & 2D blend space compatibility
All animations included
Sound effects, Particle effects, post process,
Heavily documented blueprints
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
I hope you like it! Always feel free to contact me for any support. For instance in the active Discord community
With the kindest regards,
Eric
Features:
Number of Blueprints: 4
Number of Animation Sequences: 17
Network Replicated: Yes
Post process and water volume is based/inspired on Epic Games content.
Supported Platforms:
Windows. It is assumed that it works fine on all platforms.
Support, community & Documentation📁:
Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.