Surface Footstep System

A plugin for generating different footstep FXes, depending on the Surface Type. Niagara support included.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.23 - 4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。


This plugin provides a data-driven, easy to implement, but widely customizable system for generating footstep SFXes and VFXes depending on the Surface Type (metal, concrete, wood, etc.). Can be used in any Actor with a Skeletal Mesh Component.

Supports Niagara VFXes and multiplayer. Moreover, Surface Footstep System uses an object pooling for a better performance.

Note: There is a bug in UE4.24 which causes returning improper Physical Materials from Landscape Layer Info objects. The issue is already fixed in 4.24.2 Hotfix.



Example Project 4.23-4.25 (for 4.23, but can be switched to newer versions)

Example Project 4.26+


  •  Enables spawning different footstep FXes depending on the Surface Type
  •  Works in both BP and C++ projects
  •  Can be used in any Actor with a Skeletal Mesh Component
  •  FXes for every Surface Type can be extensively customized
  •  Supports Niagara
  •  Works with multiplayer
  •  Uses an object pooling

Code Modules:

  •  SurfaceFootstepSystem (Runtime)
  •  SurfaceFootstepSystemEditor (Editor)

Number of Blueprints: 2 example sound assets

Number of C++ Classes: 9

Network Replicated: No (It works in multiplayer, but has nothing to replicate)

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64