Storyboard Tool

Fae Corrigan - 6月 5, 2020

A tool to quickly create cameras and screenshots in a film production environment. Also useful for video games and arch viz.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.25
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

The storyboard tool is an editor utility widget and set of cameras that greatly expand the default screenshot capture capabilities of the engine. It is based off a traditional storyboard and allows a user to organize a set of cameras with associated preview screenshots, adjust commonly used camera settings in a streamlined way, generate multiple image types from the same camera, and create 2d camera plots.

Overview: Plugins/StoryboardToolContent/StoryboardingTool/DemoMap/VP_StoryboardToolDemoMap

To open the tool run the editor utiliy widget: Plugins/StoryboardTool/StoryboardingTool/VP_StoryboardTool

Demo: https://youtu.be/BBvCZQaUPBY

Tutorial: https://youtu.be/_8XNtRKD4Dw


Features:

  •  A camera editing UI: Show all the cameras in a scene in one place, add new ones, organize them into boards with previews
  •  Multiple image format exports: Create depth, clown, line drawing and white model images easily from the same camera.
  • A lens/filmback dropdown linked to a CSV for more in depth camera matching control
  • 3d Camera frustums
  • 2d Camera Plots
  • 360 sphere capture camera: to take images that can be sent to a tablet or phone for low tech on-location scouting.
  • Hidden Objects: The cameras can keep track of the objects that were hidden when the screenshot was taken and hide them again at the click of a button.
  • A tool to calculate camera values for anamporphic lenses: Plugins/VirtualProductionTools/StoryboardingTool/VPUISubWidget_Camera_AnamorphicLensCalculator
  • C++ code to lock/unlock a camera using blueprints

テクニカルノート

Supported Development Platforms:

Windows: (Yes)

Mac: (No. The screenshot buttons will not work properly on Mac.)



Number of assets:

2 editor utility widgets with supporting files

3 camera blueprints with supporting files

1 overview map using the Epic games demo room assets for demonstration only

C++ functions: Set actor locked state, get actor locked state

All textures in the OpenIconic_UI folder are sourced from https://github.com/iconic/open-iconic under the MIT license.

Plugin contains assets from the content examples sample project for demonstration purposes only


Network replicated:

no


Requires the following non-default settings:

  • Project Settings -> Separate Translucency - Disabled (Not required, but otherwise transparent objects will not show depth of field correctly)
  • Project Settings ->Custom Depth Stencil Pass - Enabled With Stencil (required for color by id/clown pass)


Requires the following plugins:

  •  Editor scripting utilities
  •  Virtual production Utilities