Expose UE5's STOMP over Websocket functionality to your blueprints
Unreal Engine 5 comes with a STOMP over Websocket implementation. This plugin exposes this functionality to blueprints, which can be useful for prototyping and testing networking before it is brought into code.
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: Win64, Mac, Linux
Example Project: Link (Example project requires a running stomp-over-ws server. By default it will attempt to connect to ws://127.0.0.1:15674/ws . A different location can be specified in the Url parameter of The STOMPWeb Socket Client component of MyActor.)
If you would like to contribute or access the source code of this project please visit https://github.com/Ruzihm/STOMPWebSocketsPlugin . There, are are able to download the source code for this plugin or contribute pull requests to help develop and maintain this plugin. If you have any questions or comments please use this project's store page but you are also welcome to use the github if that is more convenient for you.