NOTE : For better fps Please go to project settings/engine/rendering/shadows/shadow map method and select "Shadow Maps" in place of "Virtual Shadow Maps (Beta)".
This is a starship environment with interior.
There are 8 indoor places in the map.
There are 3 space vehicles in the map
Each prop is textured by PBR (roughness/metalness).
There are 12 Decals in the map.
There are also earth and sun in the map
Features:
Number of Unique Meshes: 82
Collision: Yes
Vertex Count:9144630 Min:12, Max : 383880 Avrg : 20000
LODs: automatically generated
Number of Materials and Material Instances: 21 Materials, 146 Material Instances, 20 Decals
Number of Textures:467
Texture Resolutions: 512x512 (2), 1024x512 (1), 1024x1024 (18), 2048x2048 (125), 3600x1800(3), 4096x4096 (313)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes but not tested)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.0 Documentation