Unreal Engine マーケットプレイスは 10月中旬に Fab に移行されます。 さらに詳しく

Space Hover Cargo Truck 2

Playable vehicle. Realistic complex suspension. Jet exhaust. Customizable tileable materials. Ready to use as a Pawn.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.24 - 4.27, 5.0 - 5.4
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Designed with game developers in mind, this optimized version of my Space Hover Cargo Truck (Cinematic) asset offers a perfect balance between performance and visual fidelity. The asset includes 21 materials: 3 UV painted, 12 customizable tileable materials, and 6 emissive materials for realistic lighting effects. Textures are provided in 1k, 2k, and 4k resolutions, making it adaptable to various performance needs.

While the original cinematic version featured 37 materials and was ideal for high-end visual projects, this optimized version retains the same top-level detail and quality, minus some of the intricate hand-painted details. However, developers can easily enhance these details with decals if needed. Perfect for large-scale environments and demanding gameplay, this asset ensures your project looks stunning without sacrificing performance.


🔧 Feature Highlights:

  • 🚀 High-quality 3D model with stunning sci-fi aesthetics
  • 🌐 Customizable materials for creative flexibility
  • 🎮 Rigged with attention to details with realistic looking suspension
  • 🌈 Dynamic exhaust lighting effects for a truly immersive experience
  • 📦Cargo box mesh - use alone or attach to the vehicle.
  • 🌌Exterior cameras (Right, Left, Rear) and interior displays/screens.
  • 🔄 Compatible with Unreal Engine 4 and 5.


Ready to use as Driveable Pawn. Based on the Wheeled Vehicle Class. Wheels represented as hover engines.

(Check the Overview video for detailed info)

Driveable Space Hover Cargo Truck pawn:

  • Control are set up
  • Jet exhausts
  • Front/Rear lights control (color/power)
  • Body emissive control (blink and static) (color/power)
  • Bottom lights emissive control (color/power)
  • Interior emissive control (color/power)
  • Openable door
  • 4K Textures (PBR)
  • Sound


Inputs:

  • Acceleration (W & S)
  • Wheeling R/L (D & A)
  • Turn ON/OFF Front Lights (F)
  • Handbrake (Space Bar)
  • Camera changing (C)
  • Open door (T)
  • Turn ON/OFF Bottom Lights (B)



*Disclaimer: ChaosVehiclesPlugin required to be enabled for Unreal Engine 5!

**Unreal Engine 4 uses PhysX - enabled by default!

テクニカルノート

Number of characters: 1

Number of Materials and Material Instances: 31 (7 masters + 24 instances)*

Number of Triangles: 308 729

Number of Material Slots: 21

Number of Meshes: 1

Number of Textures: 26

-7 for tileable materials (3 - 1x1 px, 4 - 2048x2048 px)

-13 for UV painted materials (4096x4096 px)

-5 for Jet Exhaust material (1024x1024 px)

-1 for cabine display screen material (256x256 px)


Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


*Materials specs:

Tileable materials: 3 master materials (emissive blink, emissive, opaque) -> 18 material instances.

UV painted materials: 2 master materials (opaque, glass)

+Interior display material + Jet Exhaust material