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Sound Metering Component

The Sound Metering Component accurately measures and visualizes sound levels using a custom algorithm based on direction, range, and emitter strength.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。
DEMO | DOCUMENTATION
Description

The Sound Metering Component is a powerful and versatile Actor Component designed to revolutionize how you measure and visualize sound within your projects. This ready-to-use component leverages a custom algorithm to accurately calculate sound levels based on direction, range, and emitter strength, providing a comprehensive solution for dynamic audio environments.


Custom Sound Meter Component

The Sound Metering Component employs a sophisticated algorithm to directionally measure sound levels from other actors that implement the "Do Sound" Blueprint Interface. This ensures precise and reliable sound metering tailored to your specific needs.


Multiple Custom Parameters:

  • Range: Define the effective range within which the component measures sound, allowing for fine-tuned control over the detection area.
  • Sensitivity: Adjust the sensitivity of the sound metering to capture varying intensities of audio signals.
  • Location: Specify the location parameters to accurately position the sound metering within your scene.
  • Update Time: Set the frequency at which the sound levels are updated, ensuring real-time responsiveness.
  • Random Sound Level for Background Noise: Introduce variability in background noise levels to simulate more realistic audio environments.


Easy Customization

The component includes a user-friendly widget, featuring a 20-level sound visualization range. This widget allows for intuitive monitoring of sound levels, with each level customizable through a color gradient to enhance visual clarity and aesthetic appeal.


Demo level included

The demo level includes examples of all features of the Sound Metering Component, each with interactive examples and use cases!

テクニカルノート

Custom Sound Meter Component
  • Easy implementation with Blueprint Interface (BPI_DoSound)
  • Attachable component to any blueprint
  • Multiple Functions for Updating different aspects of the component (Sound level, Color, Widget)


Multiple Custom Parameters:

  • Range_Min
  • Range_Max
  • Sensitivity
  • Sound_Level_Base
  • Sound_Level_Current
  • Sound_Level_Random
  • Sound_Reflection
  • Update Time
  • Setup_Delay


Sound Meter Widget
  • 20 sound levels visualization
  • Color gradient
  • Real-Time Update


Number of Blueprints: 1 Actor component, 5 demo

Input: Keyboard and Mouse

Network Replicated: Yes

Supported Development Platforms: Windows, Mac

Documentation: Sound Metering Component | UE5 Documentation